
You also absolutely want to check out the animated intro:
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Forget about not knowing what the racial traits do, if you don't have the manual out at chargen, you won't even know that the races get specific traits until you've made the characters!

And unlike Wizardry 8, which keeps almost everything in the manual in the game as well, Wizards & Warriors has almost zero in-game tip text, so without the manual close to hand, you're boned for a good few bits. The game's also sort-of locked into three kind-of-linear areas, and the promotion quests only occur in one area each, so if you decide to do a promotion late, you may have to haul your rear end all the way back to the start of the game.

Return, ask for the quest for the second guy, and do it again. So if you have two Fighters to promote, you gotta do it once. But if, say, the quest requires finding and returning an item, only one will spawn. I then bounced off it several times over the years, getting into the end-game once before dumping it, as it turned out to be incredibly buggy, janky and designed by someone clearly less interested in the idea of "quality of life"-features than Sir-Tech was with Wizardry 8.įor instance, want to promote your Warrior to a Paladin? Or your Wizard to a Warlock? You gotta do a quest. But for a nerd in the middle of his teens, that cover was a sure-fire way to get a purchase from me: a cool warrior, a cool wizard and some lady dungeoneering in borderline lingerie? Sign my hormonal rear end up for that adventure.

Wizards & Warriors was released a year prior to Wizardry 8, and got met by "average" reviews across the board, really impressing no one overly much. I'm mildly curious as to why, but if there was ever an official statement on it from either Bradley or Sir-Tech I can't easily dig it up.
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You'll note that it features a prominent "DESIGNED BY DW BRADLEY," who became part of creating the Wizardry series at V, stuck with it through VI and VII, and then left prior to VIII due to a dispute with Sir-Tech. Welcome to Wizards & Warriors, which is kind-of, sort-of the alternate darker-timeline Wizardry 8. Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
